Pengembangan Aplikasi Android Penghimpun Data Ekonomi Nasional Berbasis Crowdsourcing
Abstrak
Keputusan yang tepat di bidang ekonomi nasional hanya dapat diperoleh dengan adanya data ekonomi nasional yang berkualitas. Sayangnya, proses pengumpulan data yang benar, akurat dan lengkap secara nasional tersebut masih mahal dan membutuhkan waktu lama. Oleh karena itu, penelitian ini menawarkan metode crowdsourcing sebagai metode alternatif menuju proses pengumpulan data nasional yang berbiaya murah dan bersifat dinamis. Dengan studi kasus pengumpulan data harga komoditas pokok secara nasional, metode ini terbukti dapat memberdayakan masyarakat umum sebagai pemilik data untuk melaporkan sendiri data harga komoditas di daerahnya melalui aplikasi Android yang disediakan secara gratis di Google Play Store. Penelitian ini dilakukan selama setahun, dari 2 Januari sampai 31 Desember 2015. Di akhir masa penelitian, tercatat 7.442 orang telah berpartisipasi secara aktif dengan distribusi yang merata di seluruh propinsi di Indonesia. Jumlah pengguna baru mencapai 34 orang per hari dengan data masuk mencapai lebih dari 400 data per hari, dan terus meningkat.
##plugins.generic.usageStats.downloads##
Referensi
[2] J. Howe, How the power of the crowd is driving the future of business. 2008.
[3] Z. Matthew, G. Mark, S. Taylor, and G. Sean, “Volunteered geographic information and crowdsourcing disaster relief: a case study of the Haitian earthquake,” vol. 2, no. 2, pp. 7–33, 2010.
[4] A. Rai, K. K. Chintalapudi, V. N. Padmanabhan, and R. Sen, “Zee: Zero-Effort Crowdsourcing for Indoor Localization,” in Proceedings of the 18th annual international conference on Mobile computing and networking - Mobicom ’12, 2012, p. 293.
[5] M. Figliozzi and B. Bryan, “Evaluating the Use of Crowdsourcing as a Data Collection Method for Bicycle Performance Measures and Identification of Facility Improvement Needs,” 2015.
[6] B. Assemi, D. Schlagwein, H. Safi, and M. Mesbah, “Crowdsourcing as a method for the collection of revealed preference data,” Proc. - 9th IEEE Int. Symp. Serv. Syst. Eng. IEEE SOSE 2015, vol. 30, pp. 378–382, 2015.
[7] S. Kemp, “Digital , Social & Mobile in 2015,” We are social, no. January. pp. 1–375, 2015.
[8] K. Selvarajah, M. P. Craven, A. Massey, J. Crowe, K. Vedhara, and N. Raine-Fenning, “Native apps versus web apps: Which is best for healthcare applications?,” Lect. Notes Comput. Sci. (including Subser. Lect. Notes Artif. Intell. Lect. Notes Bioinformatics), vol. 8005 LNCS, no. PART 2, pp. 189–196, 2013.
[9] A. Charland and B. Leroux, “mobile application Development : Web vs . native,” Commun. ACM, vol. 54, pp. 0–5, 2011.
[10] Statista Inc., “Market share held by mobile operating systems in Indonesia from January 2012 to July 2015.” 2015.
[11] Android-Developers, “Platform Versions.” 2012.
[12] A. Tongaonkar, S. Dai, A. Nucci, and D. Song, Understanding mobile app usage patterns using in-app advertisements, vol. 7799 LNCS. 2013.
[13] D. Persentase, “Distribusi Persentase Penduduk menurut Provinsi, 2000-2014.” p. 2035, 2014.
Kata Kunci
The Authors submitting a manuscript do so on the understanding that if accepted for publication, the copyright of the article shall be assigned to Jurnal Lontar Komputer as the publisher of the journal. Copyright encompasses exclusive rights to reproduce and deliver the article in all forms and media, as well as translations. The reproduction of any part of this journal (printed or online) will be allowed only with written permission from Jurnal Lontar Komputer. The Editorial Board of Jurnal Lontar Komputer makes every effort to ensure that no wrong or misleading data, opinions, or statements be published in the journal.
This work is licensed under a Creative Commons Attribution 4.0 International License.
















