RANCANG BANGUN APLIKASI GAME MULTIPLAYER SEBAGAI ALAT BANTU PROSES PEMBELAJARAN BERBASIS WEBSOCKET

  • Mohammad Aryo Wibowo
  • I Made Arsa Suyadnya
  • Komang Oka Saputra
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Abstrak

The development of technology information is growing rapidly. For example in the
education world, the purpose of interactive learning media is increasingly felt. With that purpose,
an ICT-based learning process (Information Communication Technology) can be developed
which has the concept of computer and multimedia learning. Computers can be used as a
substitute for books and also multimedia can be used as a substitute for teachers when
explaining the material. In this study, to give an innovation in the learning models that use
quizzes in the learning process, so it would be build a plan of a web socket based of multiplayer
game application as a tool for learning process. To making this system, the advantage of web
socket is to give a speed in exchanging information on the game system. Finally, the result of
this application are to produce a web socket based of multiplayer game system design and how
web sockets work when used in a game. The results of the research produce a system design
game multiplayer based websocket. Based on BlackBox Testing and websocket testing. the
basic needs of the game are functionally fulfilled and the use of the system websocket provides
a shorter lag time for requests and responses.

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Diterbitkan
2021-10-31
##submission.howToCite##
ARYO WIBOWO, Mohammad; ARSA SUYADNYA, I Made; OKA SAPUTRA, Komang. RANCANG BANGUN APLIKASI GAME MULTIPLAYER SEBAGAI ALAT BANTU PROSES PEMBELAJARAN BERBASIS WEBSOCKET. Jurnal SPEKTRUM, [S.l.], v. 8, n. 3, p. 120-127, oct. 2021. ISSN 2684-9186. Tersedia pada: <http://103.29.196.112/index.php/spektrum/article/view/79274>. Tanggal Akses: 16 dec. 2025 doi: https://doi.org/10.24843/SPEKTRUM.2021.v08.i03.p15.
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